ABOUTTHEGame

About Chronic Blunt Punch

We think Kevin’s movies are irreverently dope. During the design of our first game, we often watched the movies back-to-back like Drake post-Degrassi. The iconic characters, hilarious dialogue, and the sheer surreality of the Askew-niverse got us through the rough patches of development hell and life’s struggles. We cut our teeth in combat-based game development and always thought it would be amazing to see Jay and Silent Bob in a game like the ones we make. We often wondered, “Why hasn’t anybody done this game yet?”

THE JASBTEAM

Justin Woodward

Creative Dome Piece

Zheng-Tu Zheng

Lead Programmer

Felipe Rodo

Game Design Face

Trevor Fehrman

Writer/Designer

Evan Washington

Producer/Artist

Michelle Cruz

Environment Art & Design

Emily Douglas

Animator and Uncrustable Smasher

James Averett

Character Design and Animation

JASB BLOG

March 2019 JASB Update

7th March 19

Jay and Silent Bob: Chronic Blunt Punch March 2019 Update Hey Everyone, Welcome to another Chronic Blunt Punch Direct Update. Since our December update, we have been focusing on boss and enemy AI; as well as finishing level design, and combat animation. The main focus of our development is polishing our core systems while finalizing the animation and combat … Continue reading March 2019 JASB Update

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