Tweaking, Polishing, More Tweaking
Air Combos are pretty tight in the game right now and are a lot of fun. We are focusing on getting those more polished.
Juggling is a mechanic that we wanted to add and refine in our combat in order to make our move sets more robust. Now you can pull off a combo, launch an enemy in the air and finish your combo before they hit the ground for more damage. Everything is feeling fluid with the Juggling and linking it to our move set.
Bob’s Air Juggles
Busting out air combos a la Marvel Vs. Capcom or Guilty Gear was something that we were interested in making happen since starting the project in 1995. We were able to seamlessly integrate air combos in a way where you can juggle an enemy and immediately jump in order to follow-up with an air combo that will end with an air finisher.
Animating Bob’s Air Combos
In-Game Silent Bob Air Combo
Animating Jay’s Air Combos
In-Game Jay Air Combo